盡力了,請大家多多多多多多指教..........
【挑戰】
Higher education is facing a growing expectationto deliver services, content and media tomobile and personal devices. The expectationof anytime, anywhere access has not diminished.We are beginning to see examples of universityservices and content delivered to mobilephones, and this trend will increase as studentsput pressure on campuses to offer meaningfulcontent via mobile devices.
高教正被期待成為能傳送具機動性與個人化的服務、內容、多媒體的一種裝置。
不論何時何地想使用這期待(裝置)的權力都沒有被減弱。
我們開始看見在大學裡面有使用手機傳送這些服務和內容的例子。
校園裡的學生期望能被提供 傳送有意義內容的機動裝置 而這種趨勢將會增加。
【科技】
Massively Multiplayer Educational Gaming.Like their non-educational counterparts in theentertainment industry, massively multiplayergames are engaging and absorbing. They arestill quite difficult to produce, and examples arerare; but steps are being taken toward makingit easier to develop this kind of game. In thecoming years, open-source gaming engines willlower the barrier to entry for developers, andwe are likely to see educational titles along withcommercial ones.
多人(互動)的教育遊戲
項其他非具教育性質的高同質性娛樂行業,多人遊戲試引人入勝且迷人的。(雖然)這些遊戲在製作上仍具有相當的困難度
而且很少例子,但使遊戲簡化的腳步始未停過 (始終未曾停止過)
在未來幾年,遊戲模組的開放(open-source gaming engines) 將會降低遊戲製作者的門檻,而且我們很有可能會在廣告李看見具教育性的標題

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怎麼沒去用wiki? http://drmuffin.wikispaces.com/HorizonReport
班長,不錯哦!你起了帶頭的作用,那我們這些嘍嘍也要努力一點了,不過你好像好了一項,就是最先開頭的那一部份,你CHECK一下
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